Inventory, save system and tools again . - .)
Hi there, it's been a while.
Ready
This time I added an inventory, accesible from the pause menu. I feel like I wasted so much time renaming things, like what should I refer as an item? the ui? the data? the interactable object? but I hope that I learn to use better naming for next time.
I also worked on a save system. For now you can only save the inventory (items, it's positions and and quantities) but is progress.
I reworked the tool system twice in order to be able to add new tools / items easily. Now items and tools are the same, and an item can trigger actions, so is implemented like an skill system rather than making unique behavior for each thing.
Now you are really using an item and it's not hardcoded anymore, so I also added a water tile to make the "watering can" works.
Pending
The inventory is only usable with mouse, so gamepad support is next.
There isn't a speed for the tools yet, couldn't make it in time for this build.
Given there is a save system now, I also have to store the world to be able to keep progress.
Finally I want to add the rest of the tools and work on the "charged" state, where you can keep an upgraded tool pressed in order to affect more tiles.
Discussion
My biggest problem this time was how to make the item/tool system in the most scalable way possible and I think I manage to make it work.
Now, thinking of the game, my initial thoughts were to make the player be able to plant and harvest minerals too but then I was thinking on making a cave for the player to sleep until a house is crafted, and also to place some elements of the plot of the game, but then, if there is already a cave, should I make a mine system? You know, a place with floors where you can mine minerals with a hammer and search from the stairs to the next level. I don't know if it's worth it and if making this mine will damage the original idea of the game, where your only way of obtaining/crafting things is through planting/watering/harvesting. What do you think?
Files
Get Another Seed
Another Seed
You start with only one seed. What would you do?
Status | In development |
Author | akaipengin |
Tags | Crafting, Farming, Godot |
Languages | English |
More posts
- Hotbar and toolsSep 08, 2022
- Plots and menus · o ·)Sep 03, 2022
- First devlog!Sep 01, 2022
Comments
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Just for personal preference I would go for all seeds as the original design was. I want to be able to grow everything.